

For example if you’re lying on the ground and you hold the directional stick, it will get you up to that side instead of just getting up in the middle. There was a lot of work that went into the detail of it. The design of it is to be a very simple game, you just have to crush your opponents and it’s all very intuitive. One button is your dive which moves you and is your attack and the other button is just mix-up. M: We’ve got wrestling which is kind of a minimalist fighting game with platforming controls you just need to jump, dive and squish your opponents. Ī: Can you please list all of the game’s modes? If you’re just there to see all of the pretty partical effects because you can’t not defeat two players with every swing of your hand so if you want to see some pretty colours, 4v4 is something else. The game technically supports 4v4 but that can get pretty wild. Wrestledunk Sports really shines when you have four people rotating controllers but there are some modes that are really competitive 1v1. M: It depends, some games are best with about four players – two on each side – and some modes are best 1v1. I’m really proud with how the game has turned out.Ī: And how many people would you suggest play the game at once? They’re all designed to be super tight, easy to learn and get into but still satisfying to play if you want to go 100 rounds in a row.

Matt: The foundation of Wrestledunk Sports is a collection of multiplayer sports games, local or online 2-8 players, that can quickly be switched between. So please, tell us about Wrestledunk Sports. Alex: Hello everyone, it’s Alex from Switchaboo and I’m joined by Matt Trobbiani from Team Fractal Alligator.
